Waypoints & routes
/waypoints: waypoints for every island and zone, ordered routes that move on as you reach each point, subwaypoints, painting, keybinds, dungeon room routes and a Crystal Hollows minimap. Browse community routes, and import or export Waypointer, SkyHanni / Coleweight, Skytils, Skyblocker, Soopy, Firmament and Skysoft codes.
Waypointer
HUD editor
/skyme gui: drag, scale, snap and filter every overlay in one place, with its own layout for dungeons, Kuudra, mining, fishing and the Garden if you want one.
SkyMe
Fancy Bars
Health, mana, defense, speed, air and XP bars with their own editor (/skyme bars).
Skyblocker
Custom Scoreboard
Hypixel's sidebar drawn by SkyMe, movable, with a Bank line, plus an editor for your own lines with 300+ live variables in categories: skills, classes, HOTM / HOTF, stats, reputation and more. Off by default.
SkyMe
Reminders & buffs
One list for forge slots, Kat, God Potion, Booster Cookie, the Dark Auction and contests, plus your active buffs and effects with their time left.
SkyMe + NotEnoughUpdates + SkyHanni + SkyBlock Enhancements
Activity Profit
One profit-per-hour HUD for whatever you're doing: frag runs, Kuudra, slayer, fishing, mining or farming.
SkyMe
Island HUDs
Commissions, powders, farming, The End, lasso and tree progress panels.
Skyblocker
Navigation
/smnav lists the NPCs, areas and spots on your island, nearest first, and draws the way to the one you pick.
SkyHanni
Pickup log & warnings
Items picked up and dropped, health changes, full inventory and minion warnings.
SkyblockAddons
Performance HUD
TPS, FPS and ping in one line (off by default), and a lag meter that flashes in dungeons and Kuudra when the server stalls.
Odin + SkyMe
HUD Kit
19 Lunar-style elements: FPS, CPS, keystrokes, a clock in any time zone, coordinates, armor, boss bar, potion effects, net graph and more. Each one has its own background, gradient, chroma text, border and font. All off by default.
SkyMe
Client Visuals
Custom crosshairs with a pixel editor, hitboxes, a styled block outline, a smooth scroll zoom on C, client-only weather, time and skies (starry night, galaxy, aurora, 3D moon), a TNT countdown and death waypoints. All off by default.
SkyMe
Super Animations
15 short cutscenes for big moments: a prize wheel after every Nucleus run, a thawing corpse, the Scatha cleaver, Diana's chopping block, the Titanoboa sharpshooter, dice slots, slayer finales, dungeon and Kuudra chest reels and more. Busts get a funny fumbled ending. A LIVE CAM window keeps the game in view, and they never touch your clicks. On by default, every one can be switched off.
SkyMe (ideas: Butcher)
Fonts
Pick a font for menus, SkyMe screens, tooltips, chat, the HUD and name tags, each on its own. Six fonts come installed; paste a Google Fonts, dafont or Fontshare link to preview every weight and download more (/sm fonts).
SkyMe
SkyMe look
SkyMe's grey-with-a-hint-of-blue UI, plus matching textures for the game's own inventories. Switch back to the classic look any time with /skyme ui; Dark Mode works in both.
SkyMe
Built-in resource packs
SkyMe UI, see-through Clear Water, Low Fire (by Haikis) and the JustBlock pack.
SkyMe + LowOnFire
Visual cleanups
Hide entity fire, lightning and clouds on the islands you pick, and see-through armour.
SkyOcean
Smooth AOTE
The camera glides to where a teleport lands instead of snapping. Only what you see changes. Off until you turn it on per item.
Skyblocker